Jumat, 22 Juni 2012





Dale’s Cone of Experience


Years ago,  an educator named Edgar Dale (Educational Media, 1960), developed from his experience in teaching and his observations of learners the "cone of experience”.The cone's utility in selecting instructional resources and activities is as practical today as when Dale created it. That's why he is often cited as the father of modern media in education.


But, what is The cone of experience?
The cone of experience is a pictorial device used to explain the interrelationships of the various types of audio-visual media, as well as their individual positions in the learning process. The cone implemented a series of varied experience of the basic to enhanced learning experience with the intent to immerse the learner further within the subject matter in order to retain a great knowledge of material.






From the illustration, general straight line of explanation is that people generaly remember 10% of what they read, 20% of what they hear, 30% of what they see, 50% of what they hear and see - video, 70% of what they say or write, and 90% of what they say as they do something.

The application of this scheme can contribute many important things for learning and teaching activities on the classroom. It can help teacher to make the decisions about the suitable resources and activities as the cone gives the information about the percentage of each part of skill. It also enhances the ability of a learner to retain the subject matter, Invites learners to practice the subject matter in action learning, and motivates students to interact actively each other.

But in certain case, it is also difficult and gives disadvantages for classroom activities. For example, on the stage of verbal symbol, students face highly abstract material to learn. It is very difficult for young learner as they have to learn something real. Besides, the lack of ability in using media leads misconception for the learners. Moreover, it is difficult in designing real life experiences condition for different students’ cognitive and it also takes much time for direct purposeful experience.

But those weakness can be solved as the development of technology is increasing. In fact, this concept can collaborate with the existance of internet and computer technology (ICT). Here, ICT helps learners retain more  information in learning. We can search reading articles or listening material in order to learn. Besides that, ICT also helps teachers designs instructional activities such as use special software to design material, enables students move beyond other stages, and also combines abstract learning and concrete experience become meaningful learning.

For more information about cone of experience, watch these videos...

And if you are a teacher, this video might be very powerful for your teaching


Senin, 28 Mei 2012

ROCKETDOCK

Rocketdock is a computer application functioned as a shortcut to access any files, folders, or applications in your computer. Rocketdock appears on your desktop with several common icons.

Personally, i use it because it eases me to open an application without exploring deeply to my computer. besides, it looks good on my desktop with several cool movement effects. however, you can change the icon with (png.) files....




So far, i have given you three (png.) files. Now, enjoy a new (but old) one from Indonesia, Dewa 19 republik cinta.



Kamis, 03 Mei 2012

DALE'S CONE

Edgar Dale created an illustration in form of Cone of Learning to illustrates how we retain information when delivered in various styles and mediums and has informed how to design training courses in specific ways. Here is its picture taken from http://www.brainfriendlytrainer.com. But for more information will be provided later.




Now, enjoy your album cover, Muse: The Resistance






Sabtu, 28 April 2012

LEARNING THEORIES IN ICT
BEHAVIORISM, CONSTRUCTIVISM, AND COGNITIVISM

1. Behaviorism
Behaviorism is also well-known as conditioning theory. Based on the psicology of behaviorism, learning is a instrumental control of enviroment. So, people can learn because of the condition from enviroment. The condition of enviroment create a stimulli and then reflected into a behaviour.

Related to ICT, student interacts with the computer as a virtual enviroment. In this enviroment, students can communicate with people. The interaction with computer creates a stimulli and then reflected on a behaviour. Here the role of computer is as tutor.

2. Constructivism
In constructivism, knowledge cannot be transfered from teacher's mind to students'. students will understand a new thing by constructing ideas about related topic based on his or her experiences before.

Related to ICT, we can use our preexist knowledge about something and then recast it in out technology. For example, when we are master of certain topic in English, we can serve it in a presentation. but befor it, we have to know about the topic and how to make a presentation first.

3. Cognitivism
In cognitivism, learning happen because of the mental process in people's mind. Student learn about concept and representation of an object that creates an idea or feedback.

Related to ICT, students will interact with others on internet. The interaction creates disscusion, debate, or sharing ideas. These interactions make students have to think critically to others' ideas and give a comment or feedback as the result of mental process.

Todays album cover: ACDC, For those about to rock
Enjoy !!!




Jumat, 20 April 2012

This is testing post. So....harap maklum. wkwkkwk..

Here, I present an album cover of Guns n' Roses in form of (.png). You can take them and use it for your self interest. Personally, I use it for Rocketdock Icon. Keep in touch with my blogg to get more album cover. Enjoy !!!!